Tuesday, 30 July 2013

Pacific Rim: Rolling Thunder :M3

I suck at painting people, but at least I tried. :) I'll probably go back and try to repaint the dudes on this one. But for now it's "done".

Fillet and chamfer bug fixes and Spline investigation

Today I fixed two bugs related to Fillet and Chamfer 3D which caused errors when performing two fillet operations on the same solid or when trying to cut through a solid resulted after Fillet or Chamfer was applied:

I've also investigated Split and Combine spline, which in some cases don't have any effect because the coordinate for the mouse position doesn't match the spline nodes, even if the sphere gizmo is highlighted.

Friday, 26 July 2013

Pacific Rim: ONI TSUNAMI 34-2

Would you rather eat a peanut butter jelly sandwich in a car?
Would you rather call mom while on the train?
Would you rather go to drive in movies in a truck?
Never forget:

Everything is better IN A JAEGER!!!

Pacific Rim

I got so excited after seeing the movie that I did two pieces. I might even do another with a Kaiju design.

Thursday, 25 July 2013

Bug fixes

Over the past few days I've worked on fixing some bugs found during testing (some that we had in the previous versions and some new):
- Undo needed to be pressed twice to work
- Undo after cut didn't show the sketch shapes that were used for cut
- After trying to redo when there were no more redo steps, the application sometimes crashed
- Cut to depth with negative values didn't work
- Cut through all for solids resulted in wrong shapes
- Pressing Cancel in the Chamfer window when the chamfer operation wasn't possible caused the selected shape to disappear

The bug I'm working on now causes some letters to disappear from the hinter text:

Cut through all fix

Today I updated the code for Cut through all to use a vector-based prism to create the object that is used to cut through all the objects on the scene:

The old method, which used a prism built using the direction, with infinite length, caused the Occ operation of cut to fail in some cases (without an error), so I've replaced it with the equivalent of a mid-plane prism with a big depth.

Sunday, 21 July 2013

Wonder Women?

Hey someone said we could do sketches, right? I started working on some ideas...but this is as far as I'm getting. You guys and gals are intimidating, sheesh!


Friday, 19 July 2013

Wonder Woman Sculpt

I finally had some time to contribute to the AvaBlog! Here's my take on Wonder Woman... well, Dan Seddon's take, and my 3D Interpretation.


Thursday, 18 July 2013

New Topic: PACIFIC RIM !!!

So glad to see so many cool posts on the Wonder Woman topic! This blog is ALIVE again!

New topic: Pacific Rim

Design your own Kaiju, Mecha, or simply an homage to the movie

Feel free to still post your Wonder Woman if you haven't yet.

One topic doesn't cancel the other!

Thursday, 11 July 2013

Wonder Woman!

Stop a bullet cold, make the Axis fold!  Change their minds and change the world!

Wonder Woman!

Interface changes and Cut Through All bug

I've updated the interface to eliminate the black overlay problem mentioned in the previous post and this is how the current interface looks like:

I also updated the installer to use the new dlls added to OpenCascade 6.5.5 and checked that everything works correctly after installation.

Cut through all and Cut to depth work in most cases, with Redo and Undo functionality. The bug I'm working on now is when the cutting sketch contains a circle - in this case, the cutting is not performed. Cutting with complex shapes, on planes that aren't parallel to xOy or through solids works correctly:

The Cut to depth tool works correctly in all tested cases, including cutting with a circle.

Thursday, 4 July 2013

Display fix for Splines and 3D solids

Today I fixed the display issues for coordinates and Hinter messages for the three types of splines and the 3D solids:

I've also updated the property grids for some of the tools, removing the property lock icon for the ellipse tool and 3D solids. The locking wasn't correct because the underlying constraints are not implemented and after applying the lock it wasn't possible to remove it anymore. I will add them and the needed constraints when I work on improving the tools.

The next issue to be solved is another display issue which sometimes causes a part of the layout to be black instead of transparent: